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Megan Roberts

3D Asset Artist

Modeling, Surfacing/ Texturing, Look Development 

About Me

I am an Asset Artist specializing in modeling CG props/ environments, PBR, or hard surface texturing and look development. With an eye for detail and a passion for creating production-ready models, I strive to bring the show theme to life in every project. Whether for live-action or animation, my work always aligns with the client's vision and needs.

I am constantly learning and refining my skills to ensure that I am up-to-date with the latest industry standards and trends.
This website showcases my portfolio, including samples of my work and information on my experience and skills. Feel free to browse and contact me for any future projects and partnerships.

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Let's bring your vision to life!

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Education

Humber College Institute of Technology and Advanced Learning

Studied- 3D Animation

Specialized in 3D modeling, Texturing and Rendering

Skills

Advanced:

Blender, Autodesk Maya, Xgen (in Maya), Houdini, Substance Painter, Substance Designer, Nuke, Photoshop and Premiere pro


Proficient:

Zbrush, Unreal Engine, 3DS Max

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Experienced Render's:

 Arnold, Cycles, Redshift, Renderman, VRay

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Other:

Shotgrid 

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